While digital computation methods have increasingly been incorporated into the architectural and industrial design process, their use in landscape architecture and terrain modelling is relatively nascent. This project is an example of the potential application of computation-driven geometry to the design of physical landscapes, in this case enabling the redesign of an urban park in a historical district which eschews pastiche while retaining echoes of the past.
At a smaller scale, embedded in this project is a material reinterpretation at the interface and transition between hard and soft surfaces. The material reinterpretation is a subtle provocation of what defines modern materials, how these materials are configured and in what context, and how contemporary geometries can be created using materials that are normally thought of as traditional. Overall, the project offers new possibilities in terms of form, performance and social occupations of public urban space.